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Since the very start the Pokémon series has depended on a fragile Rock-Paper-Scissors-style balance to its Pokémon battles. Type effectiveness is a key part of building an effective team in Pokémon GO or Pokémon Brilliant Diamond and Shining Pearl, or Pokémon Sword and Shield — or any of the other Pokémon games. Once you lot know the basic strengths and weaknesses of the different types, you'll easily triumph against whatever Pokémon type you come across in battle.

Every Pokémon belongs to at least i Type and will be strong (super effective) or weak (non very constructive) against other types. Some are pretty obvious - it'south no surprise that Water-blazon Pokémon will be strong confronting Burn down types, but new players coming to Vivid Diamond and Shining Pearl (or Pokémon Sword and Shield and the Galar Pokédex) may take trouble committing the strengths and weaknesses of the xviii primary types to memory. Therefore, we've produced the post-obit Pokémon type nautical chart to help you lot apace suss out what'due south what when it comes to Pokémon battles.

In this guide, we'll help you understand how Pokémon types relate to each other, how the mobile game calculates assail forcefulness and central ways in which this differs from the console game series.


Pokémon Type Effectiveness and Weakness Chart

Our type chart presents the 18 Pokémon types in assail and defence scenarios. To apply it, simply discover your Pokémon'due south type to encounter what its attacks are strong and weak confronting, and what it is resistant and vulnerable to when defending. This chart is designed for use with Pokémon GO, but the general strength/weakness data holds true for almost every Pokémon game.

  • Types bolded in foursquare brackets ("[Type]") are subject to a further cut in effectiveness – in the mainline games these are outright immunities
  • If a blazon is not listed, impairment is neutral (1x)
  • The strength of an attack is increased if the attack type is strong against both types of a dual type Pokémon
  • Blazon resistance and vulnerability finer cancel each other out on dual type Pokémon (resulting in a neutral attack)
Set on Attack Defense Defence
Super Effective Against Not Very Effective Against (or Allowed TO*) Resistant To (or IMMUNE TO*) Vulnerable To

Outcome →

Blazon


Deal one.6x harm

(ii.56x if two types)

Deal 0.625x [0.39x] impairment

Accept 0.625x [0.39x] damage

Have 1.6x impairment

Grass

Ground, Rock, H2o

Bug, Dragon, Fire, Flight, Grass, Toxicant, Steel

Electrical, Grass, Ground, Water

Issues, Fire, Flight, Ice, Poison

Burn

Problems, Grass, Ice, Steel

Dragon, Burn, Rock, Water

Problems, Burn down, Grass, Water ice, Steel

Ground, Rock, Water

H2o

Burn down, Footing, Rock

Dragon, Grass, Water

Fire, Water ice, Steel, Water

Electrical, Grass

Normal

[GHOST], Rock, Steel

[GHOST]

Fighting

Bug

Dark, Grass, Psychic

Fairy, Fire, Flying, Fighting, Ghost, Poison, Steel

Fighting, Grass, Ground

Fire, Flight, Rock

Poison

Fairy, Grass

Ghost, Ground, Poison, Rock, [STEEL]

Fairy, Fighting, Grass, Poison

Ground, Psychic

Flying

Bug, Fighting, Grass

Electric, Rock, Steel

Bug, Fighting, Grass, [Footing]

Electric, Ice, Rock

Electrical

Flight, H2o

Dragon, Electric, Grass, [GROUND]

Electrical, Flight, Steel

Ground

Ground

Electrical, Burn down, Poison, Stone, Steel

Problems, [Flight], Grass

[ELECTRIC], Poisonous substance, Rock

Grass, Ice, H2o

Rock

Bug, Burn, Flight, Water ice

Fighting, Footing, Steel

Fire, Flying, Normal, Poisonous substance

Fighting, Grass, Ground, Steel, Water

Ice

Dragon, Flying, Ground, Grass

Fire, Water ice, Steel, Water

Ice

Fire, Fighting, Rock, Steel

Steel

Fairy, Ice, Stone

Electric, Burn down, Steel, Water

Bug, Dragon, Fairy, Flying, Grass, Ice, Normal, [POISON], Psychic, Rock, Steel

Fighting, Burn, Ground

Fighting

Dark, Ice, Normal, Rock, Steel

Bug, Fairy, Flight, [GHOST], Poison, Psychic

Bug, Nighttime, Rock

Fairy, Flying, Psychic

Dark

Ghost, Psychic

Dark, Fairy, Fighting

Night, Ghost, [PSYCHIC]

Problems, Fairy, Fighting

Ghost

Ghost, Psychic

Dark, [NORMAL]

Problems, [FIGHTING], [NORMAL], Poison

Dark, Ghost

Psychic

Fighting, Toxicant

[Night], Psychic, Steel

Fighting, Psychic

Issues, Dark, Ghost

Dragon

Dragon

[FAIRY], Steel

Electrical, Fire, Grass, Water

Dragon, Fairy, Ice

Fairy

Dark, Dragon, Fighting

Fire, Poison, Steel

Bug, Nighttime, [DRAGON], Fighting

Poison, Steel

Annotation that set on and defence type relationships are not identical – e.thou. types may exist resistant to types when defending that they are not super effective against when attacking.

Remember, things get even more interesting when Pokémon of dual types crop up and you have to factor in additional strengths and weaknesses.

Types

Pokémon GO Blazon Chart: How To Remember Pokémon types

For anyone who has invested years (or quite possibly decades) of play into this series, the type organization becomes second nature. While in time your retentivity also will retain nigh of, if non the total set of relationships (probably in space previously reserved for less important things such every bit the periodic tabular array of elements, or correct functioning of a scientific computer) it is worth learning the logical relationships that do exist.

The classic example taught at the beginning of every Pokémon game is that fire is super constructive confronting grass, which is in plow super effective against water, which is in turn super effective against fire. This is easy enough to follow – fire burns grass, grass thrives with water, h2o puts out fire – simply finding similar relationships in the other xviii types is will help you remember the arrangement.

Here are some other ideas to get you started:

  • Rock's effectiveness against flight is reminiscent of the phrase "kill 2 birds with one stone"
  • Similarly, psychic is effective confronting fighting because "brains are amend than brawn" – but psychic is vulnerable to nighttime and ghost because the heed cannot cope with the unknown and supernatural
  • Ground types are immune to electric attacks because being grounded is an important principle in electric circuits – but footing can be swept away exist water, croaky by water ice and exploited by grass.

How does Pokémon GO blazon effectiveness differ to other Pokémon games?

Adept news - our type chart above works for mainline Pokémon games also, with each type sharing the same effectiveness and resistances. At that place are, however, subtle changes fabricated to the amount of harm involved in each grouping, and blazon differences in earlier games that need to be taken into account:

No concept of immunities/no result

Every attack in Pokémon Go damages an opposing monster – in the mainline games, a modest number of type matchups actually result in no impairment i.e. immunity, usually with the message "Ten has no effect". These matchups are:

  • Normal and Fighting immune to Ghost
  • Flight allowed to Ground
  • Basis immune to Electric
  • Steel immune to Poison
  • Dark immune to Psychic
  • Ghost immune to Normal and Fighting
  • Fairy immune to Dragon

These special cases all the same exist in Pokémon Get, however, they do around a third normal damage [0.39x] rather than doing no damage at all. In our type chart, these blazon 'immunities' are bolded and placed in square brackets. REMEMBER - in the mainline games like Pokémon Sword and Shield, these attacks will accept no consequence any!

Different multipliers explained

Pokémon Become operates with similar principles to the mainline games, withal type advantages and disadvantages are more often than not toned down (making things less punishing for newcomers who are withal to get down the complexities of the system).

Pokémon Become Harm Multiplier

Mainline Pokémon Damage Multiplier

Strong against
('Super effective')

1.6x

2x

Weak against
('Not very effective')

0.625x

0.5x

"Immunity"
([Blazon] higher up)

0.39x

0x

Two blazon vulnerability

2.56x

4x

Historical changes to Pokémon types in mainline Pokémon games

When using the type chart for older (Gameboy, GBA, DS) mainline Pokémon games carry in listen that the following changes were made to the type system. These changes applied to all subsequent games, including remake titles (i.e. Pokémon Let's Go Pikachu and Eevee utilize the Pokémon X and Y rules)

Generation 6 (Pokémon X and Y)

  • Fairy type added (Fairy typing was added to legacy Pokémon such as Jigglypuff, Marill and Cottonee)
  • Ghost and Dark-type moves made neutral against Steel (formerly 'not very constructive')

Generation ii (Pokémon Golden, Silver and Crystal)

  • Night and Steel types added (Steel typing was added to Magnemite going forwards)
  • Bug-type moves made ineffective against Poison (formerly super-constructive)
  • Poison-blazon moves fabricated neutral against Problems (formerly super-effective)
  • Water ice types fabricated non very effective against Burn (formerly neutral)
  • A programming bug that made the Ghost-blazon motility 'Lick' ineffective confronting Psychic Pokémon was fixed (should have been super-effective)

With the add-on of new types over the years, the Pokémon type system has got a little more than complicated than Rock-Paper-Scissors, but in one case yous've committed the above to retentiveness (or - shh - just left this page open on your phone equally you play), y'all'll have no problem finding the right Pokémon for the right job.

If y'all're eager for a full listing of the 400 Pokémon bachelor in the Galar Pokédex, check out our snazzy Galar Pokédex database tool. You can also find out more about the three Pokémon Sword and Shield starters and their evolutions, hunt out Easter Eggs in Pokémon Sword and Shield, and find out how to notice and evolve Galar region Pokémon from Sirfetch'd to Frosmoth, Alcremie and many more.